I wonder if I put a few words here?

Category: Multimedia Learning

Advanced Multimedia Tools (Nov 12-25)

As a student, my perspective on the use of AI applications in education focuses on how these tools can enhance my learning experience, while also considering the potential challenges and ethical implications.
I have used AI tools such as language learning apps (e.g. Duolingo) that adapt to my learning pace.
Grammarly has been helpful in improving my writing skills.
chatgpt helps me plan my study ideas and provides some new ideas when I don’t have a clue.

here’s a screenshot from when used Grammarly

Grammly. (2023. Sep. 18). [Grammly response to coursework]. https://app.grammarly.com/ddocs/2187545330/

In my opinion, when integrating AI tools into educational institutions, one should consider: the secure handling of student and staff data to prevent unauthorized access or disclosure. (Data privacy and security)
Ensure that AI tools are used to support, not replace, human teaching and interaction.
Avoid over-reliance on AI for critical tasks such as assessment and evaluation. (Ethical Use and Integrity)

Artificial intelligence is well suited to processing and analyzing large data sets, as well as automating repetitive tasks, increasing efficiency, and allowing human workers to focus on more complex and creative tasks. AI-powered tools such as speech recognition and language translation can make the technology easier to use for different groups of people.

But AI should not be used to replace human judgment in key decisions: it should support, not replace, human decision-making in key areas such as legal judgment, medical diagnosis, and ethical decision-making.

The use of mobile data in revenue mobility charts can enhance understanding by providing a clearer, more engaging, and comprehensive view of the data, particularly in terms of its evolution over time. Mobile data tends to be more engaging. It draws attention in a way that a static image cannot capture, making it more likely that the viewer will take the time to understand the data presented. Static charts, while still useful, may not convey the same level of depth and immediacy.

Benjamin Breen’s medieval plague simulation seems to be a highly detailed and historically accurate game. References are made to real locations (e.g. Damascus in 1348), historical figures (e.g. Ibn al-Khatib), and authentic medieval treatments. It effectively utilizes elements of role-playing games to immerse players in the experience of living through the plague of medieval Damascus. The game’s focus on historical accuracy enhances its educational value through the use of authentic locations, characters, and medieval therapies. The turn-based system, life value, and inventory management encourage strategic thinking, while the narrative-driven approach and inclusivity of primary sources make the experience engaging and immersive.

Principles of Learning Design and Active Learning

In my experience with video game learning support, Meyer’s Multimedia Learning Principles of Segmentation and Personalization have been frequently applied. Games personalize the learning experience by segmenting information and using dialogue or storylines to make learning more engaging.
However, Merrill’s principle of “task-centered instruction” is ignored in many games. Games tend to focus more on applying skills than on solving real-world problems.
To support this lesson, I will design a lesson on making milk tea that students will learn through an interactive H5P video. This video follows a step-by-step sequence of production, with the discretion to add various flavored powders if different people have different taste needs. Note: Since I didn’t buy the pearls, they don’t appear in the video.

In the courses I have taken, constructive alignment is very evident in course design, especially when the assessment methods are closely aligned with the learning objectives. Backward design, on the other hand, is evident in the identification of learning outcomes before designing course content and assessment methods.
Some courses seem to lack this alignment, especially when the assessment methods are not aligned with the course objectives.

Using multimedia tools to enhance game-based learning (e.g. Historia):

I would enhance Historia by adding video content, interactive timelines, and simulation activities. For example, students could be engaged more deeply by creating their own different flavors of milk tea.
These behaviors would allow students to make decision and taste the triumph of the outcome.

In this course, I find a balance by combining lectures (passive learning) and project work (active learning).
This balance may favor active learning more than other courses because it encourages students to apply their knowledge.
I found H5P to be a very useful tool, especially in creating interactive content.
I may use H5P to create interactive videos to increase student engagement.
Creating these activities may take time to design and test to make sure they align with the learning objectives.

In one learning experience I designed, I began by introducing basic concepts (e.g., the basics of simple milk tea). I then increased the level of difficulty with progressively more exercises, each building on prior knowledge.
I also provided additional resources, such as video tutorials, to support the varying levels of difficulty students encountered along the way.

Here is an interactive video I created.

https://xitongcai.h5p.com/content/1292111835985373588

The descriptions of passive learning in the K-12 classroom in this week’s reading parallel some of my experiences. I think the reason active learning is not prevalent in K-12 may be due to the entrenched traditional education model and resource constraints.
I have experimented with the use of group discussions and project work in my classroom and have found these activities to be the most stimulating and engaging for my students.

Designing a simple lesson on making milk tea can be a fun and practical project. This course can be designed as a short, interactive learning experience for students interested in cooking or drink-making. The following is a basic course design framework:
Course Name: Introduction to Milk Tea Making
Course Objective: Learn the basic ingredients of milk tea. Master basic milk tea-making skills.
Target student group: Beginners interested in cooking and drink making.
Course Outline: Introducing the basic materials needed to make milk tea: tea leaves, milk, sugar, etc.
Show and explain the tools used: pots, cups, etc.
Production process demonstration: The video demonstrates the steps of making a cup of basic milk tea.
Practical activities: Students make milk tea by themselves.
Discussion and feedback: Encourage students to share their experiences and provide feedback.
Teachers provide online guidance and respond to students’ questions. (via email)
Sharing and Feedback (5 minutes): Students share the milk tea they made. Provide feedback and suggestions for improvements.
Teaching methods and materials: Video demonstration: showing the key steps of making milk tea.

assessment method
Practical production evaluation: The milk tea made by students will be evaluated based on taste, appearance, and creativity.
Engagement: Evaluate student engagement and interaction in the course.
Extension activities
Create an online forum for students to share their milk tea-making experiences and photos.
(e.g. publish a blog)
Through such a course design, students can not only learn the skills of making milk tea but also enjoy the fun of hands-on practice and creation. At the same time, this course can also stimulate students’ interest in cooking and beverage culture.

reference: from my video.

Storytelling and Creating Video

When I was a child, our house would be bustling with activity every Chinese New Year, when all our relatives and friends gathered together. These moments always made me feel especially relieved and happy. At this time, my grandfather would always tell stories to the younger generation, such as the legend of the “New Year’s Beast” and how the Spring Festival had become an important festival for the Chinese people. I still remember that I was naïve enough to believe in the existence of the New Year beast. As time went by, my grandfather’s stories about the New Year’s beast deeply influenced me and stimulated my interest in traditional festivals, as well as my interest in Chinese history and traditional culture.

If you’re interested, you can check out the link I’ve provided, which describes the Chinese Lunar New Year.

https://www.history.com/topics/holidays/chinese-new-year

I used Twine to create a game short story.

The game I’ve created is a short, heartwarming story that I hope will make you smile.
Here are the screenshots of the game.

file:///Users/stone/Downloads/little%20story.html

In this week’s study, I learned to use pictures and audio descriptions to attract the audience. The video images also help me to visualize what I’m going to say next. I tried to use Mayer’s Segmenting Principle, Mayer’s Spatial and Temporal Contiguity principles, and UDL Guidelines. I did not utilize Mayer’s I didn’t utilize Mayer’s Signalling principle because I couldn’t find any other source for the video.
However, when I record a video, I need to prepare what I’m going to say in advance, and that’s what I do. I hope that the next time I shoot a video, I won’t rely too much on my prepared script.

-In this week’s reading, I think Malcolm Gladwell’s speech was my favorite. He impressed his audience by describing the characterization of a person. Providing a lot of detail to make the character come to life in the audience’s mind.

-I used to write my speeches as if they were scripted in advance. Although I might forget some details when I’m nervous, preparing in advance makes me feel more at ease. I know that I should also work on my ability to improvise, so I’m trying to improve my skills in my future studies.

Design Principles for Effective and Accessible Multimedia

My tips on creating infographics.

I think templates can make the creation of infographics easier because they provide predefined layouts and design elements that I can modify as needed. However, using templates can limit the degree of customization, so it may be necessary to maintain some creative freedom while meeting needs. On the other hand, templates can speed up the creation process, making it more efficient. Secondly, the design principles of an infographic depend on the nature of the message and the target audience.

The infographic I created about beverages was designed to allow people to choose what they can drink at different times of the day when they see it. Of course, I made use of the template, which has clear and crisp images and simple images with uniform colors that are consistent with the chosen style. I think it allows the people viewing it to understand what I am trying to convey.

What does inclusive design mean to you?

I consider inclusive design to be a design philosophy that seeks to ensure that a product, service, environment, or system is accessible and usable for all people, regardless of their abilities, needs, or backgrounds. The goal of this design approach is to eliminate discrimination, exclusion, and inequality so that as many people as possible can participate and benefit.

When I run the WAVE accessibility report.

WAVE identifies informational elements in a document, such as headings, lists, links, etc., to help us understand the structure of the page.
It will also report accessibility errors and warnings that are usually found on a web page.

In the future, if WAVE accessibility reports were run on blog posts, a feedback mechanism could be created so that readers could report accessibility issues and then improve and fix them.

Multimedia Learning Theory

After making the video, I wanted my viewers to learn how to make the tart. However, when I learned how to make egg tarts, I also learned from the video resources provided in multimedia. So I think the more people who will, the easier it will be for the recipe to improve. Because everyone has different tastes, insights, and ideas on how to make egg tarts, this will provide more ideas on how to make them and thus improve the recipe.

In our perception of multimedia learning in this module, I think that the four principles of Meyer’s theory, the principle of redundancy, the principle of coherence, and the principle of proximity, are the ones that I intuitively seem to use.
In my video, I did not add any other irrelevant material to interfere with the view. Nor did I add background music to divert attention (redundancy principle). I provided text and images to help the viewer understand more easily (proximity principle). On the other hand, the steps of the production are clearly provided and coherently put together. The simplicity of the process makes it more motivating for the viewer to continue (coherence principle).

Welcome and Introduction

Hello everyone! My name is Xitong Cai. I am an economics student currently in my final year of the program. I am very happy to meet you all and hope to make more friends in this course. I’ve heard that this course is very interesting and I hope that the new knowledge will create a better me.

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